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Development Progress

If you're interested in checking out development progress for the game, I've made this page to compile most of the progress I've shared on social media into one page. Not every bit of progress is here, but a lot of it is. Most of these posts are from Bluesky. Posts are sorted from newest to oldest.

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Thought I'd share some more screenshots I took a couple days ago of my new FPS game I'm working on called 'Acerbus Diluculo'. #gamedev #indiedev #godot

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— Omogonix / LS (@omogonix.bsky.social) December 3, 2024 at 10:43 AM

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A couple new work in progress screenshots of my FPS game I'm making. I found some time to do more work on it. 😉 #gamedev #indiedev #godot

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— Omogonix / LS (@omogonix.bsky.social) November 29, 2024 at 10:31 PM

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I guess you could say my game is dark and gritty. (Work in progress) #gamedev #godot #indiedev

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— Omogonix / LS (@omogonix.bsky.social) November 19, 2024 at 1:29 PM

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Reach for the stars. Loyalty is greatness. #gamedev #indiedev #indiegamedev

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— Omogonix / LS (@omogonix.bsky.social) November 18, 2024 at 10:37 AM

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I just uploaded a new video showcasing an early gameplay demonstration of my new FPS game I'm currently making! Check it out: youtu.be/t-FIs9SznI8 #gamedev #godot #indiedev

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— Omogonix / LS (@omogonix.bsky.social) November 13, 2024 at 11:47 AM

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Physics demonstration in my FPS game made in #GodotEngine. #gamedev #indiedev

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— Omogonix / LS (@omogonix.bsky.social) November 8, 2024 at 11:40 PM

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The Pasha Beasts' legs and body now rotate depending on the environment. #gamedev #indiedev #indiegames

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— Omogonix / LS (@omogonix.bsky.social) November 6, 2024 at 1:06 PM

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"Water" physics. #gamedev #godot #indiedev

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— Omogonix / LS (@omogonix.bsky.social) November 4, 2024 at 8:09 AM

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The weapons/items now have player hands attached to them. #gamedev #indiedev #godot

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— Omogonix / LS (@omogonix.bsky.social) November 3, 2024 at 7:15 AM

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Character mouth movement test. This voice line won't be in the game, it's just a line to test the mouth movement. #gamedev #indiedev #godot

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— Omogonix / LS (@omogonix.bsky.social) November 3, 2024 at 12:19 AM

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You can pick up objects and use them as shields. #gamedev #indiedev #godot

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— Omogonix / LS (@omogonix.bsky.social) October 30, 2024 at 9:30 PM

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Physics object interaction. #gamedev #godot #gaming

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— Omogonix / LS (@omogonix.bsky.social) October 28, 2024 at 7:45 AM

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Been working a bunch on my project. Here's a look at some combat! #gamedev #indiedev #godot

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— Omogonix / LS (@omogonix.bsky.social) October 27, 2024 at 8:25 PM

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A level I've been working on. 😉 #gamedev #godot #gaming

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— Omogonix / LS (@omogonix.bsky.social) October 24, 2024 at 12:57 AM

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Meet the Pasha Beast. It has destructible limbs and will start crawling like a caterpillar when all its limbs fall off. (I'll be balancing stuff better later on) #gamedev #godot #indiegames

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— Omogonix / LS (@omogonix.bsky.social) October 21, 2024 at 7:27 AM

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Motorbike go vroom! 🏍️ #gamedev #godot #indiegame

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— Omogonix / LS (@omogonix.bsky.social) October 19, 2024 at 10:32 PM

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The AQC Device helps let you know when you should be wearing your gas mask. #gamedev #godot #indiedev

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— Omogonix / LS (@omogonix.bsky.social) October 19, 2024 at 7:40 PM

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© Lachlan Shelton 2024.
Contact: omogonixlachlan@gmail.com

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