Home Page - More Games by the Developer - Twitter/X - YouTube - Bluesky - Support on Ko-fi

Development Progress

If you're interested in checking out development progress for the game, I've made this page to compile most of the progress I've shared on social media into one page. Not every bit of progress is here, but a lot of it is. Most of these posts are from Bluesky. Posts are sorted from newest to oldest.

___

There is no sprinting in Acerbus Diluculo. The only way to speed up is by b-hopping, which then uses up your suit's power. The speed increase will last as long as you keep jumping and moving, the speed lingers for a bit after you stop b-hopping as well. #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) April 3, 2025 at 2:12 PM

___

The first proper gameplay trailer for Acerbus Diluculo is here. I hope you all like it! youtu.be/qiL3S6OU6sQ #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) April 2, 2025 at 1:13 PM

___

Steam blows out of the valves when you remove them. Game: Acerbus Diluculo (In Development) #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) April 1, 2025 at 1:04 PM

___

Been working on the save system for Acerbus Diluculo. #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) April 1, 2025 at 1:02 PM

___

Rope physics in Acerbus Diluculo using Godot's SoftBody3D node. #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) February 14, 2025 at 8:34 PM

___

You'll get to use a crane in Acerbus Diluculo. 😎 #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) February 14, 2025 at 7:08 AM

___

Sludge Soda gives you benefits for your living conditions!! Why wouldn't you wanna join? #gamedev #indiedev

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) February 11, 2025 at 10:46 PM

___

Would you guys like some Sludge Soda? #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) February 8, 2025 at 12:57 PM

___

I decided to make a film grain effect for Acerbus Diluculo using noise. It can be toggled on/off and have its value adjusted too. Left image shows no grain, right image shows grain. #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) February 3, 2025 at 5:03 PM

___

In Acerbus Diluculo, you'll be able to remap the inputs! Fun fact: This is the first time I've bothered adding an option like this in my games before 🤭 #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) February 3, 2025 at 4:04 PM

___

New progress on Acerbus Diluculo 😎 #gamedev #godot #indiedev

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) January 23, 2025 at 5:49 PM

___

First look at zombies in Acerbus Diluculo. They can throw stuff in their way and have destructible limbs. (Still a work in progress) #gamedev #godot #indiedev

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) January 1, 2025 at 12:18 PM

___

I made a small video to show some of the new progress on Acerbus Diluculo. 😎 #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) December 30, 2024 at 4:51 PM

___

Thought I'd share some more screenshots I took a couple days ago of my new FPS game I'm working on called 'Acerbus Diluculo'. #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) December 3, 2024 at 10:43 AM

___

A couple new work in progress screenshots of my FPS game I'm making. I found some time to do more work on it. 😉 #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) November 29, 2024 at 10:31 PM

___

I guess you could say my game is dark and gritty. (Work in progress) #gamedev #godot #indiedev

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) November 19, 2024 at 1:29 PM

___

Reach for the stars. Loyalty is greatness. #gamedev #indiedev #indiegamedev

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) November 18, 2024 at 10:37 AM

___

I just uploaded a new video showcasing an early gameplay demonstration of my new FPS game I'm currently making! Check it out: youtu.be/t-FIs9SznI8 #gamedev #godot #indiedev

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) November 13, 2024 at 11:47 AM

___

Physics demonstration in my FPS game made in #GodotEngine. #gamedev #indiedev

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) November 8, 2024 at 11:40 PM

___

The Pasha Beasts' legs and body now rotate depending on the environment. #gamedev #indiedev #indiegames

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) November 6, 2024 at 1:06 PM

___

"Water" physics. #gamedev #godot #indiedev

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) November 4, 2024 at 8:09 AM

___

The weapons/items now have player hands attached to them. #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) November 3, 2024 at 7:15 AM

___

Character mouth movement test. This voice line won't be in the game, it's just a line to test the mouth movement. #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) November 3, 2024 at 12:19 AM

___

You can pick up objects and use them as shields. #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) October 30, 2024 at 9:30 PM

___

Physics object interaction. #gamedev #godot #gaming

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) October 28, 2024 at 7:45 AM

___

Been working a bunch on my project. Here's a look at some combat! #gamedev #indiedev #godot

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) October 27, 2024 at 8:25 PM

___

A level I've been working on. 😉 #gamedev #godot #gaming

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) October 24, 2024 at 12:57 AM

___

Meet the Pasha Beast. It has destructible limbs and will start crawling like a caterpillar when all its limbs fall off. (I'll be balancing stuff better later on) #gamedev #godot #indiegames

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) October 21, 2024 at 7:27 AM

___

Motorbike go vroom! 🏍️ #gamedev #godot #indiegame

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) October 19, 2024 at 10:32 PM

___

The AQC Device helps let you know when you should be wearing your gas mask. #gamedev #godot #indiedev

[image or embed]

— Omogonix / LS (@omogonix.bsky.social) October 19, 2024 at 7:40 PM

___

© Lachlan Shelton 2025.
Contact: omogonixlachlan@gmail.com

Home Page - More Games by the Developer - Twitter/X - YouTube - Bluesky - Support on Ko-fi